Tablanette is a two-player card game. Parker and I discovered it when we were looking through the Pan Book of Card Games by Hubert Phillips. We have not played Tablanette in a while, but I remember enjoying this game and hope to play it again soon.


  • a deck of cards

Game Play

Choose a dealer. The dealer deals out six cards to each player and four cards to the middle of the table. These four cards are placed face-up, side by side. If any of the face-up cards are jacks, put these jacks back into the deck and replace them.

The non-dealer plays first. A turn consists of laying down one card face-up on the table. If the number of this card is equal to the sum of one or more of the face-up cards, the player takes and places those cards in his/her scoring pile. The card that she played is put into her discard pile. In Tablanette, the number cards are worth their number value, the ace is worth either one or eleven, the queen is worth thirteen, the king is worth fourteen, and the jack has a special ability. When you play a jack, you collect all of the face-up cards.


Face-up cards:    2    6    Q    9
Your hand:    3    ace    J    8    5    7

Your options:

  • play the 8 and collect the 6 and 2
  • play the ace and collect the 9 and 2
  • play the jack to collect all of the face-up cards

If you play a card that equals the sum of all of the face-up cards, you collect all of the face-up cards and score the card you used to get them. This is called a “tablanette.” A tablanette does not include the use of a jack.

Note: after a jack is played, the board is clear and the next player can only place a card face-up on the table (he/she cannot try to take any cards).

The players take turns until each of their six cards are gone. Then the dealer begins a new round by dealing out a new hand of six cards to each player. A game of Tablanette consists of four rounds. When each hand of the fourth round is depleted, the last player to have taken a face-up card takes the remaining face-up cards and puts them into his/her scoring pile.


Score the following cards if they are in your scoring pile:

  • 2 of clubs = 1 point
  • 10 of diamonds = 2 points
  • other 10s = 1 point
  • ace = 1 point
  • J = 1 point
  • Q = 1 point
  • K = 1 point
  • The player with the largest scoring pile scores an extra three points.

The player with the most points wins.


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