An Asynchronous Zendo Variant

We’ve been trying to think up a large multi-player game that can be played asynchronously, doesn’t involve lying or back-stabbing, and isn’t going to be wrecked by the players communicating with each other. In fact, it’d be great if the game encouraged players to communicate and work collaboratively. Such a game is still in the works; but, while we were working on it, the following occured to us.

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