An Asynchronous Zendo Variant

We’ve been trying to think up a large multi-player game that can be played asynchronously, doesn’t involve lying or back-stabbing, and isn’t going to be wrecked by the players communicating with each other. In fact, it’d be great if the game encouraged players to communicate and work collaboratively. Such a game is still in the works; but, while we were working on it, the following occured to us.

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Raj

(Rules below the cut)

Raj is my new ‘new favourite game’. I learned about it by reading up on what Boardspace.net has available, and after reading the rules I instantly fell in love. Raj has that essentialness which is shared by certain abstracts. It is the simplest possible expression of a fundamental game mechanic and yet it still playable as an interesting game in itself.

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500

The first trick-taking game I ever played with Parker is French Tarot – the most complicated trick-taking game I have ever come across. We both enjoyed French Tarot and still talk about playing it again, but it took a while to get used to the rules. We soon after discovered 500 (a simpler form of French Tarot) and, because of our experience, took to it quickly.

I highly recommend trying 500, especially if you are a fan of euchre or other trick-taking games. I also recommend French Tarot, but it would be best to learn 500 first.

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