I’ve just finished playing a hundred games of Catchup (BGG). Here are the rules. Below I’ll talk mostly about how Catchup feels and what it makes me think of.
I’d like to thank Sam Chapin, for his excellent sportsmanship in playing so many games of Catchup.
If you haven’t heard of Nick Bentley‘s game Catchup, go now. Just go. Read the rules, play the game, love it.
On his blog, Nick recently asked about the closest possible score in Catchup. Since Nick already talked about why the game cannot end in a tie, it doesn’t make sense to talk about a tied game, but one can talk about having the first few groups being tied. In his post on close games, Nick gave an example with the first seven groups tied. We’ve come up with an example where the first eight groups are tied.
We’d like to thank Nick Bentley for making such a lovely game. Hopefully we’ll have more to say about it later.
Oddball is a game that Parker and I created when we were visiting my mother on Gabriola Island, BC. It is inspired by the game Paletto.
Parker and I absolutely love Entropy. We do not, however, love the Domino Bead Game. The moves seem very forced to us, and the scoring is too extreme. So, we have combined a game that we love with a game that we wish to improve. Continue reading
Eric Solomon‘s Entropy is a perfect example of the theme of Chaos versus Order. Each player gets to assume each role once. As Chaos, you try to prevent your opponent from organizing patterns. As Order, you try to create as much structure as possible.