We’ve been trying to think up a large multi-player game that can be played asynchronously, doesn’t involve lying or back-stabbing, and isn’t going to be wrecked by the players communicating with each other. In fact, it’d be great if the game encouraged players to communicate and work collaboratively. Such a game is still in the works; but, while we were working on it, the following occured to us.
Oddball is a game that Parker and I created when we were visiting my mother on Gabriola Island, BC. It is inspired by the game Paletto.
Parker and I absolutely love Entropy. We do not, however, love the Domino Bead Game. The moves seem very forced to us, and the scoring is too extreme. So, we have combined a game that we love with a game that we wish to improve. Continue reading